//==============================================================================
// Speech File for Mission 23 - Scott City.
// Version 2.0
// Ed, please put a room filled with brainless humans. The general needs his own //room. Maybe have the general body in the room when the surgery is taking place. //DL
//==============================================================================

//==============================================================================
// Mission Briefing
// Note: General Dekker's voice does the briefing and debriefing.
//==============================================================================

MISSION_23_BRIEF = {
Ϣսʿ\n\n

Ѿץһѡ˶ˣҲѾ֪˶ǸˣֵܻĵﱤΪͣԶĻȡټ֮ıڹȥֵܻ᲻ٵæȻҪһЩۡҵǣҲʹӵֵܻﱤλü˿ڷȵĹ㲩֪ʶЩ֪ʶʹÿ˶ΪһԺӵв\n\n

ǰʷسǣ鱨λţλĻ˹õĵطĻǵʹٽҳʲôѶѾй©з޷ȳͱ뱻\n\n

һ㣬˳ɹػȡǵĲѶǽܿеĴͻϮǲΪǿڳ־սǶԿǱȱɷһǾ䶨ˡ\n\n

Ѿյˡ\n\n

ɢ
}

//==============================================================================
// Mission Debriefing
//==============================================================================


//==============================================================================
// Situation A01: General Barnaky's body was not found.
// Tone/Mood: Grim.
//------------------------------------------------------------------------------
MISSION_23_DEBRIEF_A01  = {

ֵܣϢ\n\n

뿪ʷس֮󣬻СӾͱȷʩڡĴ˵ǷѾôұź˵һܿµķ֡\n\n

ɻʬ屻ڻ˵֮УݹƣʱӦѾ˴ԼʮСʱҡ\n\n

û˵ꡣ\n\n

ͷѾпĴƳ\n\n

ǲɣڡിгСӷִԼԵʬ屻÷ڳ֮СǵǹţǻȡѶķʽѾðɻ֪ʶ⽫ǸϢ 
}
//==============================================================================



//==============================================================================
// Situation A02: General Barnaky's body was found.
// Tone/Mood: Grim.
//------------------------------------------------------------------------------
MISSION_23_DEBRIEF_A02  = {

Ϣֵܡ\n\n

ɻֵܻ˵һصĴ͸ոմ󵽿ʱΪֵܻԶĿϰֵܻýյĳɹڷǴﲻΣȴչͬ飬ǽҪΪȥ\n\n

һҪ跨˽⣬ΪʲôҪķ˻еȥռĴԣǵǹţǻȡѶķʽѾðɻ֪ʶ⽫ǸϢ

}
//==============================================================================


//==============================================================================
// Situation B01: Kerr was neutralized
// Tone/Mood: Grim.
//------------------------------------------------------------------------------
MISSION_23_DEBRIEF_B01  = {

ڿȥæˡ\n\n

˿˶ѾһС⣬һĮмĳʵһܲҵ飬սҪ\n\n

ЩûأΪҲûʧǵĹ˿ģֹܵȥʱ״ʵҲһִȱɱ¾\n\n

ֻϣ˶û͸¶κѶЩߡ\n\n

ڣ̾иĹ֪ͨǡɻйѶ\n\n

ˣֵܡ\n\n

ɢ

}
//==============================================================================


//==============================================================================
// Situation 04: Kerr not neutralized.
// Tone/Mood: Grim.
//------------------------------------------------------------------------------
MISSION_23_DEBRIEF_02  = {
ûоȳҲûмʱ˿˶ʵ޷ôܹû뿪ֳ\n\n

СʩȷѾʹã˳Ѱ˿˶ʱѾˣ͵ʱԭ֮⣬һӦòιʳܱĲĸ֮ϡ\n\n

ΪڳѪǲ֪Ƿǰ͸¶ǵܡ\n\n

齫ᱻü¼֮ڡ\n\n

ô˼иܲĹ֪ͨǡɻйѶ\n\n

ɢC
}
//==============================================================================




//==============================================================================
// Mini-map Information Ed, are you going to do this?
//==============================================================================

M23_MiniMap_01 = {
Ľ㡣
}

M23_MiniMap_02 = {
ƺĳӪء
}

M23_MiniMap_03 = {
һб¿ͨصס
}

M23_MiniMap_04 = {
͵ĹҵۺʩӦпܵĿص㡣
}

M23_MiniMap_05 = {
ɻ¥ΪЩֵܻսͼҵЩҴݻѽЧӦ
} 



//==============================================================================
// Objective Breakdowns:
//------------------------------------------------------------------------------
M23_OBJ_01 = { ҳɵ }

//==============================================================================
// FAILURE NOTICES: Note: SuccessB was done on purpose. If the player falls for it //he will still be able to proceed in the game. Check debriefs. DL
//------------------------------------------------------------------------------
M23_FAILUREA = {㱻ˡѰʱĹͷӻ﷢ֵܻضҪû»ʤ}

M23_SUCCESSA = { ûٻǸȦķʽ˶˳ڿǰѳˡϲ㣬ıɱ }
M23_SUCCESSB = { ѾҵԵİɻʬ壬ڿǰѳˡ } 
//==============================================================================
// Name: Nicholas Kerr.
// Role: Merchant.
// Background: Nicholas Kerr is a thin, rugged, man in his thirties. Time 
// spent in the wastelands has aged him to look ten years older. He wears 
// loose fitting bandages as part of his attire, giving him the appearance of 
// a leper. Kerr often travels between the Brotherhood bunkers in various 
// regions of the wasteland. He is trusted by the Brotherhood and he hold some 
// allegiance to them. He has a knack for acquiring difficult to obtain items.
//
// Kerr's role is this mission is to be killed by the player. He has been 
// tortured and left to die.
//==============================================================================

name_CORE_m23_Kerr = { ˿˶ }

//==============================================================================
// Situation A00: When the player speaks to Kerr, he will be dying already. 
// Kerr wishes for the player to kill him. He will explain that he didn't 
// reveal anything to the robots.
//------------------------------------------------------------------------------
M23_Kerr_A00_W = {

*ĭ硢Ͱ*\n\n

ҺǾȻܹûбսʿ\n\n

¶ϾѾ˵÷ǳ\n\n

*ȡ*\n\n

Ҳһ£ڿӺͻá壬ΪѾûˡȻûˣھͱһв\n\n

ôǶԵģǲܼһӵġ\n\n

*һ*\n\n

͸ǣһҲû͸¶ȥΪǸˣˡ\n\n

ֻϣЩʹܹ\n\n

ְɣɱҡ
}
//==============================================================================


//==============================================================================
// Situation A02: If the player speaks to him a second time.
//------------------------------------------------------------------------------
M23_Kerr_A02_W = { 

 ** ʲôѵûǶҵЩʲôɱҡ ** ...Щ...ʹɡ\n\n

ǣ

}
//==============================================================================


//==============================================================================
// Situation A03: If the player speaks to him a third time.
//------------------------------------------------------------------------------
M23_Kerr_A03_W = { 

Ű ** ǱߣȻ *һ* ܿࣿ\n\n

ˡ\n\n

ûǸ *ĭĽ* ֡\n\n

ϣ ʿˮ ЩҲǶס\n\n

มģҴȱѾȫʧȥˣ\n\n

}
//==============================================================================


//==============================================================================
// Situation B: Before the player speaks to Kerr, he will be groaning in pain.
//------------------------------------------------------------------------------
M23_Kerr_B00 = { ... }
M23_Kerr_B01 = { Ŷ... }
M23_Kerr_B02 = { ƨ˹... }
M23_Kerr_B03 = { มʹ... }
M23_Kerr_B04 = { ...ɱҡ }
M23_Kerr_B05 = { ɱ... }
//==============================================================================


//==============================================================================
// Situation C: After the player speaks to Kerr, he will ask them to kill
// him. He will float this text if clicked on and float it by himself.
//------------------------------------------------------------------------------
M23_Kerr_C00 = { ɱ...С }
M23_Kerr_C01 = { ˰ɡ }
M23_Kerr_C02 = { ҵ塢ˡ }
M23_Kerr_C03 = { ǰѹӲ嵽ҵƨ }
M23_Kerr_C04 = { ǰʳܲ˱ߣѹúý }
M23_Kerr_C05 = { Ҫ㡣 }
//==============================================================================




//==============================================================================
// Name: Sebastian 
// Role: Super-Mutant Prisoner.
// Background: Sebastian is an intelligent Super-Mutant. VERY STRONG since he will //fight the robots bare handed (unless the player can arm him?) DL
//==============================================================================

name_CORE_m23_Sebastian = { ˹͡ }

//==============================================================================
// Situation A00: This is what Sebastian says if he sees the player. He will initiate the //dialogue when the player is within range.

//------------------------------------------------------------------------------
M23_Sebastian_A00_W = { 

սʿսʿ\n\n

ҷųȥҹٵսɣҵ˼Ҫܡģ\n\n

ҳȥҲſԸЩתֵĻһЩޱ˵ʵɣ

}
//==============================================================================


//==============================================================================
// Situation A01: This is what Sebastian says if the player speaks to him after freeing him and after Sebastian initiated the first VO dialogue. 
//------------------------------------------------------------------------------
M23_Sebastian_A01_W = {

лüµļ֮Ҫչˡ\n\n

ĪǶԵģ\n\n

ЩɵвһҪ\n\n

㣡㵽һΪĿģ\n\n

Ī˵ֵܻоϻ\n\n

ڲٻˣߵĹҾҪȥ׷Ѱ\n\n

׼Ҫ̽Щʲôʹʱңһġ
}
//==============================================================================


//==============================================================================
// Situation B: This is what Sebastian says if the player speaks to him the second time //(A01). This floats when he starts his path toward the robot enemies.
//------------------------------------------------------------------------------
M23_Sebastian_B00 = { ܸʱˣһ }
//==============================================================================


//==============================================================================
// Situation C: This is what Sebastian floats when he is waiting for the player to give him the OK to go after the mutants and has already gave his 2 VO lines. (dig?) DL
//------------------------------------------------------------------------------
M23_Sebastian_C00 = { һɱȫ }
M23_Sebastian_C01 = { һ㣡ǰ }
M23_Sebastian_C02 = { һ̽Ҫ±£ }
M23_Sebastian_C03 = { Ҫɱȫ }

//==============================================================================




//==============================================================================
// Name: Elaine.
// Role: A ghoul captive.
// Background: Elaine was captured recently as part of a group of humans. 
// She looks almost human, but has all the abilities of a ghoul.
//==============================================================================

name_CORE_m23_Elaine = {  }

//==============================================================================
// Situation A00: This is what Elaine says if the player speaks to her.
//------------------------------------------------------------------------------
M23_Elaine_A00_W = {

лл㣬İˡ\n\n

Ѿ䵥óһʱ䣬֮ҷ֪ܹȥ\n\n

֪㷢û߰˴ж˿飬㻹СעһȽϺá\n\n

ǳǣһΨһһദʳʬĵط\n\n

⣬Ҳǵһֵܻһ\n\n

һʲôˡ

}
//==============================================================================


//==============================================================================
// Situation A01: If Elaine is spoken to again, she will talk a little longer,
// then she'll start running to freedom. After she says this, she will not 
// have anymore 'clickable' dialogue.
//------------------------------------------------------------------------------
M23_Elaine_A01_W = {

ɻ\n\n

\n\n

ǰƨʱǸ۵ϻ쵰Ķ¿ˮʳʬһûҲûС\n\n

̾ÿԼʱļУȻ᲻\n\n

ڰһֻܻег롣\n\n

 *˻˻*\n\n

ʵڲϣ鷢κ˵ϡ

}
//==============================================================================


//==============================================================================
// Situation B: Before the player frees Elaine, she will be implore someone to
// help her.
//------------------------------------------------------------------------------
M23_Elaine_B00 = { У˾Ⱦҡ }
M23_Elaine_B01 = { ߡ }
M23_Elaine_B02 = { ҳȥ }
M23_Elaine_B03 = { ˾ȾҰ }
M23_Elaine_B04 = { ˵ }
M23_Elaine_B05 = { ٣ }
//==============================================================================


//==============================================================================
// Situation C: Elaine will automatically float this line after the player speaks to her once. //This is to guide the player into speaking to her again.
//------------------------------------------------------------------------------
M23_Elaine_C00 = { รˣ }

//==============================================================================



//==============================================================================
// Situation D: After she said everything she'll float this random text.
//------------------------------------------------------------------------------
M23_Elaine_D00 = { Ѿϵ޷һΡ }
M23_Elaine_D01 = { ط㡣 }
M23_Elaine_D02 = { һһ뿪 }

//==============================================================================




//==============================================================================
// Name: Derry.
// Role: A human captive.
// Background: Derry is a stand-up comedian; he is a bad one. He has been 
// thrown out of more New Reno clubs than he can stand to remember. Derry was 
// captured by the robots and they were planning to extract his brain next.
// However, at the last minute, they decided that they didn't want this brain
// after all.
//
// The player is free to leave this prisoner in his cell.
//==============================================================================

name_CORE_m23_Derry = {  }

//==============================================================================
// Situation A00: Can we have him near the cage door so the player can talk to him //without opening it? DL SHOULD BE ABLE TO - ED
//------------------------------------------------------------------------------
M23_Derry_A00_W = {
ܸЩֵܻʱˣһҵҪǵָӹССع˵һ£\n\n

١ţи......มǸܰࡣĹ򿪣ȻĸĹѾʮСʱ\n\n

֪˭֪֪˭ʳʬĴӣҸųȥ

}
//==============================================================================





//==============================================================================
// Situation B: Before Derry sees the player, he will be calling for help.
// These are his random lines before he makes his opening speech.
//------------------------------------------------------------------------------
M23_Derry_B00 = { ߡҷųȥ }
M23_Derry_B01 = { һ㡢 }
M23_Derry_B02 = { ѵ㲻ܿһ }
M23_Derry_B03 = { Ūȥ }
M23_Derry_B04 = { ١һ㡣 }
M23_Derry_B05 = { ߡҷųȥ }
//==============================================================================


//==============================================================================
// Situation C: After Derry sees the player and speaks to him once, he'll
// be begging for the player to come back. These are his random lines after 
// his opening speech.
//------------------------------------------------------------------------------
M23_Derry_C00 = { ҸոֻڿЦ }
M23_Derry_C01 = { มѵһĬҲûУ }
M23_Derry_C02 = { ҳȥ裡 }
M23_Derry_C03 = { ࡺȣӢۣŪ }
M23_Derry_C04 = { ҸոڿЦѣ }
M23_Derry_C05 = { ţҲҪ...׳գ }
//==============================================================================


//==============================================================================
// Situation D: After the player opens Derry's cell door, he is considered 
// rescued. He will change his random lines again.
//------------------------------------------------------------------------------
M23_Derry_D00 = { ȹˣ쵰 }
M23_Derry_D01 = { лߣ }
M23_Derry_D02 = { ڻʱο }
M23_Derry_D03 = { ûֵܻᣡ }
M23_Derry_D04 = { ҺûǼʱ }
M23_Derry_D05 = { ҮҲ²¿Ҫѫ°ɣ }
//==============================================================================


//==============================================================================
// Situation E: After the player locks Derry cell door after unlocking it. The player would //do this cause he will realize that Derry is a dick. DL
//------------------------------------------------------------------------------
//Use situation C again for this. DL
//==============================================================================




//==============================================================================
// Human Fodder Captives.:
//==============================================================================


//==============================================================================
// Situation A: Captured humans. Random babbling. If the player
// tries to talk to them, they just babble the same nonsense. I hope these people are in a //cage/confined area of some sort? DL
//------------------------------------------------------------------------------
M23_Fodder01_A00 = {  }
M23_Fodder01_A01 = { ģ }
M23_Fodder01_A02 = { *ƨ* }

M23_Fodder02_A00 = {  }
M23_Fodder02_A01 = { Ļˣ }
M23_Fodder02_A02 = { 죡 }

M23_Fodder03_A00 = { ** }
M23_Fodder03_A01 = { 㿴ʲô }
M23_Fodder03_A02 = { Ҫҵη }

M23_Fodder04_A00 = { **}
M23_Fodder04_A01 = { Ǵң }
M23_Fodder04_A02 = { 㣡 }

M23_Fodder05_A00 = { Ǵʲô }
M23_Fodder05_A01 = { Һöร }
M23_Fodder05_A02 = { ǵıˣ }

M23_Fodder06_A00 = { ٿˣȥˣ }
M23_Fodder06_A01 = { ΪʲôΪʲôΪʲô }
M23_Fodder06_A02 = { ɯ }
//==============================================================================


//==============================================================================
// Situation B: Freed humans. 
//------------------------------------------------------------------------------
//dan - these need three options
M23_Fodder01_B00 = { лл㣡 }
M23_Fodder01_B01 = { Ӧõȥźã }
M23_Fodder01_B02 = { ҵĴׯǸ }

M23_Fodder02_B00 = {  }
M23_Fodder02_B01 = { Ļˣ }
M23_Fodder02_B02 = { Һ޿Ƽǵ硣 }

M23_Fodder03_B00 = { սʿΪǸ }
M23_Fodder03_B01 = { κεطҵС }
M23_Fodder03_B02 = { ҵСȥˣ }

M23_Fodder04_B00 = { **}
M23_Fodder04_B01 = { 뿪ǣ }
M23_Fodder04_B02 = { Ӧʲô }

M23_Fodder05_B00 = {  }
M23_Fodder05_B01 = { 뿪ѽ }
M23_Fodder05_B02 = { ǣ }

M23_Fodder06_B00 = { ĸ }
M23_Fodder06_B01 = { ٣㿴Ҫࡣ }
M23_Fodder06_B02 = { ٣㡢ҺһʳʬŮΣͣ }
//==============================================================================
